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Saturday, January 30, 2010

Retro


This post is going to be a little more Retro than the last, a visit back to Doga L3 CGA. A nice introductory program, lets you get a feel for moving around in 3D space as well as placing objects in x-y-z.

Lots of built in textures and objects, but no support for individual vert pushing and pulling. Everything in this picture is comprised of parts available in the Doga editor itself, except the helmet, those are completely custom.

There is also a separate tool to add a basic kind of bone to allow for posing, but I never used it, I preferred to just to rotate and move their parts into place. Come to think of it, the characters haven't changed too much over the years, but they have come a long way in their design and practicality.

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